指南和策略

Toaster Kitty Script for Crash

Toaster Kitty, A crash 游戏脚本,专为那些希望获得丰厚回报的人而设计,回报可能超过初始赌注的 50 倍。您可以设置初始支出,并可以调整损失和最低利润的设置。脚本会从那里自动执行该过程。它取自 BC.Game 论坛,并已重构以使其正常工作。

var config = {
  mainTitle: { label: "*** Nubs27's Toaster Kitty ***", type: "title" },
  payout: { label: "Exit Point Minimum", value: 88, type: "number" },
  increase: { label: "Increase Payout", value: 0.05, type: "number" },
  losses: { label: "Minimum Profit on Win", value: 0.01, type: "number" },
  stopTitle: { label: "Stop When", type: "title" },
  stop: { label: "Coins Lost >", value: 1, type: "number" },
  wins: { label: "wins =", value: 1, type: "number" },
};
function main() {
  var isPlaying = false;
  var gamesPlayed = 0;
  var currentGameID = 0;
  var lastResult = "Not Played";
  var lastCrash = 2;
  var prevCashOut = lastCrash;
  var baseBet = config.losses.value / config.payout.value;
  var currentBet = baseBet;
  var lastBet = currentBet;
  var didBet = false;
  var gameInfoLogged = false;
  var scriptHistory = [];
  var updateConsole = false;
  var currentMultiplier = config.payout.value;
  var lastMultiplier = config.payout.value - 0.05;
  var coinLost = 0;
  var wins = 0;
  var losses = 0;
  game.on("GAME_STARTING", function () {
    // set base bet and show initial data log
    if (gamesPlayed < 1) {
      log.info("     Toaster Kitty");
      log.info("     by Nubs27");
      log.info("    ****************");
      baseBet = config.losses.value / config.payout.value;
      if (!Number.isInteger(config.wins.value)) {
        log.info("***** Attention *****");
        log.info("wins = " + config.wins.value + " is NOT valid");
        log.info("Integers ONLY");
        log.info(
          "I could have the script auto round the number, but you like being funny too :)"
        );
        game.stop();
      }
    }
    checkForStops();
    // adjust current bet and multiplier
    if (gamesPlayed < 2 || lastResult === "Won") {
      currentBet = baseBet;
      currentMultiplier = config.payout.value;
      isPlaying = true;
      if (gamesPlayed < 2) {
        log.info(`Played < 2 games`);
      }
      if (lastResult === "Won") {
        log.success(`Won!`);
      }
      log.info(`Current bet: ${currentBet}`);
      log.info(`Current Multiplier: ${currentMultiplier}`);
    }
    // adjust current bet and multiplier
    if (lastResult === "Lost") {
      currentBet = (coinLost + config.losses.value) / (currentMultiplier - 1);
      currentMultiplier = lastMultiplier + config.increase.value;
      log.error(`Lost`);
      log.info(`Current bet: ${currentBet}`);
      log.info(`Current Multiplier: ${currentMultiplier}`);
    }
    // adjust current bet
    if (currentBet < currency.minAmount) {
      currentBet = currency.minAmount;
      log.info(`Current Bet < Min Bet`);
      log.info(`Current bet: ${currentBet}`);
    }
  });
  function checkForStops() {
    if (coinLost > config.stop.value) {
      log.info("Maximum Coin Loss Reached. Script Stopped");
      game.stop();
    }
    if (wins === config.wins.value) {
      log.info("Congratulations");
      log.info("wins goal reached. Script Stopped");
      game.stop();
    }
    currentMultiplier = currentMultiplier * 100;
    currentMultiplier = Math.round(currentMultiplier);
    currentMultiplier = currentMultiplier / 100;
    gamesPlayed++;
    setTimeout(placeBet, 0);
  }
  function placeBet() {
    if (!didBet) {
      game.bet(currentBet, currentMultiplier);
      isPlaying = true;
      didBet = true;
      log.info("    ***********");
    }
    gameInfoLogged = false;
  }
  game.on("GAME_ENDED", function () {
    var lastGame = game.history[0];
    var lastCrash = lastGame.crash / 100;
    currentGameID = lastGame.gameId;
    prevCashOut = lastCrash;
    lastBet = currentBet;
    lastMultiplier = currentMultiplier;
    didBet = false;
    if (!gameInfoLogged) {
      logAllInfo();
    }
  });
  function logAllInfo() {
    if (scriptHistory.push(prevCashOut) > 999) {
      scriptHistory.shift();
    }
    if (isPlaying === true && prevCashOut >= currentMultiplier) {
      var wonAmount = lastBet * currentMultiplier - coinLost;
      lastResult = "Won";
      wins++;
      losses = 0;
      coinLost = config.losses.value;
      log.info("[Game Won] " + wonAmount + " " + currencyName);
    } else if (isPlaying && prevCashOut < currentMultiplier) {
      lastResult = "Lost";
      losses++;
      coinLost = coinLost + lastBet;
    }
    currentGameID = currentGameID.toString();
    if (currentGameID.endsWith("0")) {
      updateConsole = true;
    }
    if (updateConsole) {
      log.info(
        "Amount Lost in search of this Kitty " +
          (coinLost - config.losses.value) +
          " " +
          currency.currencyName
      );
      updateConsole = false;
    }
    gameInfoLogged = true;
  }
}

Let’s try to analyze it and attempt to maximize its profit.

初始配置

  • 退出点最低限额(支出):88x(这是您的目标乘数。您的目标是在此乘数之前兑现。)
  • 增加支出:0.05(每次输掉,您的目标乘数都会增加这个数额。)
  • 获胜最低利润:0.01 美元(您希望确保每次获胜的最低利润为 0.01 美元。)
  • 丢失硬币 >:1(如果损失的硬币总数超过 1 美元则停止。)
  • 胜利 =:1 (1 胜后停止。)

有了这种设置,让我们继续一个真实的例子,按照脚本的建议,在亏损后应用该策略。

步骤 1:计算初始投注

  • 基本赌注的确定是为了确保获胜能够覆盖所需的最低利润。假设赔付是 88 倍,并且您希望至少获得 0.01 美元的利润: Base Bet=Minimum ProfitPayout=0.0188

For simplicity, let’s round this to $0.00011 for our example.

第 2 步:开始播放

您以 0.00011 美元的赌注开始,目标是获得 88 倍的乘数。

第三步:损失后进行调整

脚本会在输钱后计算新的赌注,以确保弥补损失加上最低利润。输钱后的计算会考虑总损失的硬币和新的目标乘数。

如果最后的结果是输,脚本将使用以下公式来调整赌注:

New Bet = (Coin Lost+Minimum Profit) / (Current Multiplier−1)

让我们用实际数字来分析这些调整,并考虑初始损失。假设到目前为止损失的硬币为 0.00011 美元(第一次下注的金额),并且由于损失后的增加,我们将目标乘数调整为 88.05 倍。

步骤 4:计算第一次输后的新赌注

假设损失的总金额仍只是初始赌注(0.00011 美元),您不仅想收回这笔钱,还想确保下次获胜时的最低利润,此时增加的乘数为 88.05:

New Bet = (0.00011+0.01) / (88.05−1) 

Let’s calculate the new bet:

New Bet = 0.01011 / 87.05 ≈ 0.0001161

因此,您的下一个赌注应约为 0.00012 美元(为简单起见四舍五入),目标是乘数为 88.05 倍。

第五步:继续执行策略

  • 获胜:如果下一场比赛获胜的赔率等于或高于目标乘数,则将您的赌注重置为原始基本赌注(0.00011 美元)和目标乘数(88 倍)。
  • 进一步损失:如果再次输,请重复计算过程,更新丢失的硬币总数,并再次将目标乘数调整 0.05。

精准逻辑

这一策略的关键在于,在亏损后增加投注金额,以弥补亏损金额加上最低利润,每次略微上调目标乘数,以期获得略高的回报。这在弥补亏损和实现持续(尽管利润不大)利润之间创造了一种平衡。

尽管目标是获得较大的赌注乘数,但脚本中概述的策略旨在获得适度的利润。

优化利润

To optimize the configuration for a balanced strategy that aims for better sustainability and a reasonable chance at hitting larger multipliers, while also being mindful of risk management, let’s adjust the configuration:

var config = {
  mainTitle: { label: "*** Nubs27's Toaster Kitty ***", type: "title" },
  payout: { label: "Exit Point Minimum", value: 2.5, type: "number" }, // Adjusted for more achievable targets
  increase: { label: "Increase Payout", value: 0.02, type: "number" }, // Slight increase after each loss for gradual recovery
  losses: { label: "Minimum Profit on Win", value: 0.01, type: "number" }, // Keeping the minimum profit target realistic
  stopTitle: { label: "Stop When", type: "title" },
  stop: { label: "Coins Lost >", value: 0.5, type: "number" }, // Adjusted to a more cautious stop loss value
  wins: { label: "wins =", value: 3, type: "number" }, // Setting a win target for taking profits and pausing
};

调整说明

  1. 退出点最低限额(支出): 降低至 2.5x88x。这个目标更容易实现,可以更频繁地获胜,这对于涉及从损失中恢复并随着时间推移积累利润的策略至关重要。
  2. 增加支出: 调整至 0.02x, 从下 0.05x每次亏损后,这种较小的增量允许以更渐进的方式增加目标乘数。它有助于更​​有效地管理资金,因为亏损后不会过快地增加所需的赢利目标。
  3. 获胜最低利润: 仍为 $0.01,保持每次获胜时确保最低利润的目标。这确保该策略旨在实现持续的增量收益。
  4. 丢失的硬币(止损): 设置 0.5 (assuming this is a reasonable portion of the player’s bankroll based on their total funds). It’s a more conservative stop-loss setting that helps manage risk by preventing large losses.
  5. 获胜(获利回吐): 增加至 3 wins 在暂停或停止之前。这给出了一个明确的获利策略,允许收集收益并重新评估策略。

Focusing on a worst-case scenario where every game results in a loss until the total loss limit of 0.5 is reached, you could potentially play up to 64 games before hitting the stop condition. This calculation assumes that after each loss, the bet is slightly increased in an attempt to cover the previous losses plus secure a minimum profit, following the strategy’s logic but without explicitly recalculating the bet based on each game’s outcome.


因此,确实建议调整初始配置以优化结果。当前设置虽然提供了一个简单的策略,但表明在达到止损之前可能进行的游戏量具有高风险,同时每场游戏的最大赢利相对较小。更有效地平衡赢利和输利的潜力可以带来更可持续的策略,从而可能增加游戏的乐趣和盈利能力。

Alex

Senior iGaming Analyst & Content Strategist.

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